手机版
太空危机大版

太空危机大版

类型:ROMS

语言:简体中文

版本:

平台:

大小:31 KB

评分:9.6

厂商:

发布:2023-08-20 14:45:41

街机介绍

太空危机是一款采用太空为题材的休闲益智类html5游戏,游戏玩法非常有趣,为闯关模式,操作简单,游戏中你需要控制好小怪噢,感兴趣的朋友赶快加入游戏吧。游戏中的外星小怪遇上了挫折,它的回家路找不到了,现在我们就到游戏中去帮帮它顺利的回到家里吧!!

游戏评测

画面

包括游戏菜单背景在内的全3D空间画面在效果上显得十分震撼,清晰的飞船船体和武器设计也让游戏的真实感进一步提高,绚丽的射击效果使得战争的氛围更加浓厚。

声音

游戏的整体音乐表现的一般,除了必有的音效和快节奏的背景音乐之外,并没有更加新颖的设计。

上手度

游戏采用鼠标操作,玩法简单,鼠标控制飞船的移动,左键射击,右键发射导弹,游戏的过程中飞船和武器还可以得到升级来提升威力。

创意

游戏的空间感比较强,敌人从宇宙的四面八方向你攻击,同时还有陨石干扰飞行。但是游戏的手感设计就感觉差强人意了,在移动过程中没有能够体现出飞船的动力性能。

可玩性

游戏的特点在于它的画面设计和可以选择的众多飞船,新颖的武器装备会让你眼花缭乱,特别的图象也成为了游戏自己独特的风格。

如何开始

游戏加载完毕点选关卡 - 再多次点击游戏页面即可开始游戏

游戏目标

合理控制让小怪找到回家的路吧!

游戏内容

每个级别的空间地牢由36个房间安排在一六由六网格。房间是由不同大小的敞开的门口连接。每个级别的一个房间是入口,玩家开始,另一个是收集奖金房间。其他房间可能或可能不包含激光防御,敌对的外国人,或各种宝藏。在每一层次的目标是使用一个自动地图导航到包含“收红包”房间的面积,访问多个房间,收集尽可能多的财富可能的路上。玩家唯一的武器是激光炮,它在八个方向上发射一个脉冲的固体光束.。像罗波顿:2084(1982),但前面的那场比赛的释放,空间地牢控制一对8方向操纵杆:一个运动,一个拍摄。Space Dungeon可能是第一个双棒射手。更高的分数被授予退出每个级别与更多的宝藏。一个10000点的奖金被授予如果玩家访问每一个房间的水平,无论是否所有宝藏的水平已被收集。由于额外的船舶被授予球员每10000分,这一点,和大点值的宝藏(特别是后来的)创造了一个有趣的紧张关系之间的宝藏已经收集或冒着失去的船只获得更多。如果玩家的飞船撞击敌人或其孢子球到达“收红包”的立方体,所有收集的宝物掉在房间里,船被摧毁。这个房间由X指定在地图上。Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.The player's only weapon is a laser cannon, which fires a pulsing, solid beam in any of eight directions. Like Robotron: 2084 (1982), but preceding the release of that game, the controls for Space Dungeon are a pair of 8-directional joysticks: one for moving, one for shooting. Space Dungeon may have been the first twin-stick shooter.Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. Since an extra ship is awarded to the player every 10,000 points, this, and the large point values of the treasures (especially the later ones) created an interesting tension between securing the treasures already collected or risking losing ships to acquire more. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an X.

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